by Agamemnus | May 14, 2020 | General
So you’re joining the Unreal Aussies dedicated server for Space Engineers? Here’s some stuff you should know! There’s some differences on this server from vanilla gameplay. This page will attempt to take you through the main ones, with a mind for...
by Agamemnus | Apr 16, 2019 | Tech
Introduction Welcome to the second post in this series. This time I ran x264 encodes on a 1080p 60 fps Apex Legends clip. The main differences compared to 720p are with PSNR scores, while VMAF and MS-SSIM tend to maintain their patterns. Note that currently I’m...
by Agamemnus | Mar 23, 2019 | Tech
Introduction This is the first post in a long series I plan on making to hash out as much data as possible. After the release of Turing RTX cards, I started to evaluate NVENC’s potential as an x264 replacement. Some people expressed a desire to see similar tests...
by Agamemnus | Mar 4, 2019 | Tech
x264 has been the go-to encoder in OBS for a long time. With the release of the NVIDIA RTX 20 series, this has all changed. If you have a 2080TI, 2080, 2070, 2060 or 1660 then you are in luck. A lot of hype has been surrounding the Turing NVENC encoder and the upgrade...
by Agamemnus | Feb 19, 2019 | Tech
2018 was the year of the m.2 NVME drive. 2019 will be the year of hardware encoders like NVENC. I’ve used QHD 1440p 60fps Overwatch gameplay to test how a variety of codecs and encoders measure up using Netflix’s VMAF quality assessment algorithm. The most...
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