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Discussion in 'Heroes of the Storm' started by Pointy, Feb 24, 2016.

  1. Pointy

    Pointy HotS Officer
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    Hello All,

    All patch notes and interesting things can be posted here.

    If the notes/links are extensive, please use spoiler code to ensure that the post isn't pages long.

    and feel free to discuss and theory craft! Varied perspectives give good insight onto what can be achieved, or what we may come up against!

    Some interesting news for interesting people interested in Hots: Xul Confirmed Next Week

    Further necromancy details: http://www.heroesnexus.com/news/1625-xul-talents-details-revealed

    16.02.28 Edit - Hero Spotlight:

     
    #1 Pointy, Feb 24, 2016
    Last edited: Mar 15, 2016
  2. Nakid

    Nakid Intrepidus Dux
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    You mean its possible we may not see Li Ming in every match for a little bit?

    Interesting how he has an active ability from the get go and Tier 1 provides a bonus to it. I can see all 3 of those talents being useful depending on how you play him but I guess we'll find out more when we see how the ability works.

    He seems to have a solid lockdown with his root with the possibility of extra damage. His talents also seem to promote completely shutting down a particular hero (speaking primarily auto attack heroes here). The 75% attack speed slow is insane, Ag won't be happy.

    I'm interested to see whether the poison nova slows at all as well.
     
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  3. SeaGrunter

    SeaGrunter Public Relations/Sunday Funday
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    I wonder if the minion raising up will be enough distraction damage wise to focus on them? Seems like an interesting hero though. Love the idea!
     
  4. Bosl

    Bosl New Member

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    So what type of comps are people thinking to try out with Xul?
     
  5. Pointy

    Pointy HotS Officer
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    His debuffs are pretty powerful - so a tanky build will go a long way late game. I dont know how strong his skeletons will be. If they are weak, and someone like Jaina blows them up, then they might not be worthwhile.

    Looks fun though
     
  6. Nitrosol

    Nitrosol New Member

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    He reminds me somewhat of a Robo-Goblin build Gazlowe. Reliant on his autoattacks and taking out merc camps while his creeps push for him. His poor range, no mobility whatsoever and his only CC requiring talents (for the Q slow) or having a 2 second delay, I'm hoping he doesn't prove too squishy for teamfights. I'm most interested in trying a Skeleton build with Corpse explosion and the talent that causes bone prison to spawn extra skeletons, which depending on the damage skeletons and the explosion deals, could be really good single target damage at a distance. It might even punish people for killing the skeletons too fast or by accident with AoE if the explosion proves powerful.
     
  7. SeaGrunter

    SeaGrunter Public Relations/Sunday Funday
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  8. Nitrosol

    Nitrosol New Member

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    Yeah, played a bit of him earlier. He feels very strong. Decent talent diversity but I reckon the build SeaGrunter linked will probably be one of the most popular ones, perhaps minus the Giant Killer talent, since it seems the most versatile. The Poison heroic seems to be the most popular by a large margin but I personally think the Mages are actually really strong and can act as a permaslow if you pick up the Executioner talent. It's a very powerful zoning tool like Tyrande's Starfall and Kaelthas' Phoenix but with a very powerful slow on top.

    It seems a skeleton build isn't that good, which is a shame though, due to Skeletons being very fragile and having rather low damage. Corpse explosion is a bit of a dissapointment in PvP due to only dealing half damage to heroes, but it seems a good pushing talent so it may have its niche.
     
  9. SeaGrunter

    SeaGrunter Public Relations/Sunday Funday
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    Yeah I tried a few games and the mages are good with objective cap objectives like Cursed Hollow or Towers of Doom. They dive in, mages go up and can't escape. But I do agree with the skeleton build. It's not very good. Timing and positioning are going to be crucial. Playing Xul can be hard without a main tank I reckon. There is potential to do a lot of damage IF the team can talk and be coordinated. The debuffs that Xul has can be used to great advantage if someone (Xul?) is calling the fights.
     
  10. Pointy

    Pointy HotS Officer
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    Patch Notes

    OMG - They touched the Valla! @Agamemnus..... Will she be buffed, or will she be nerfed?

    (FYI they also touched Falstad, Greymane, Li-ming, Abathur, Zagara, Kharazim, Artanis and Sonya)

    Click below for more info.
    Quote from Blizzard


    Assassin
    Falstad
    • Hammerang (Q)
      • Gathering Storm (Talent)
        • Damage gained per Hero hit increased from 1 to 2
      • BOOMerang (Talent)
        • Reactivation damage increased from 150 (+4% per level) to 175 (+4% per level)
        • Damage radius increased by 25%, which now more appropriately matches the explosion’s visual effects
    • Lightning Rod (W)
      • Charged Up (Talent)
        • Additional strikes increased from 2 to 3
      • Thunderstrikes (Talent)
        • Damage bonus per subsequent strike increased from 15% to 20%
    • Barrel Roll (E)
      • Updraft (Talent)
        • Range bonus increased from 30% to 40%
    Developer Comments: Overall, we are very happy with where Falstad is currently sitting, especially in the professional scene. We have been keeping an eye on some of his weaker Talents, though, and felt we could make some of his Talent tiers more competitive by tuning them up.
    We love the feedback we have been receiving on the quest-style talents that some Heroes have, like Gathering Storm, and want to offer more opportunities for players to show off their skill!

    Greymane
    • Basic Attack damage increased from 138 (+4% per level) to 145 (+4% per level)
    • Gilnean Cocktail (Q)
      • Primary target damage reduced from 69 (+4% per level) to 59 (+4% per level)
      • Splash damage reduced from 207 (+4% per level) to 177 (+4% per level)
    Developer Comments: Greymane’s Gilnean Cocktail build has been very dominant since the last round of buffs to the Ability. We’re seeking to nerf that build slightly so that it isn’t always the correct choice, and compensate him by improving his Basic Attack builds slightly. Overall, we think this is a minor nerf to the Hero, but nothing substantial.

    Li-Ming
    • Magic Missiles (Q)
      • Now deals 50% damage against Structures
      • Mirrorball (Talent)
        • Now also increases the Mana cost of Magic Missiles by 5
      • Fireflies (Talent)
        • Now also reduces the Mana cost of Magic Missiles by 5
    • Disintegrate (R)
      • Temporal Flux (Talent)
        • Slow amount reduced from 60% to 40%
    Developer Comments: Magic Missiles were not designed with intent on dealing heavy Siege damage, so we are halving it against Structures. Li-Ming’s level 16 Talents are all incredibly valuable and fun to play with, but at the end of the day, Mirrorball added too much power without any kind of drawback; the shifts in Mana costs should help sweeten the pot for players that want to spec into Fireflies.
    As for Temporal Flux, well, let’s just say we were so in love with Li Ming’s overwhelmingly powerful level 20 Talents that we misjudged how demoralizing a 60% slow could be to play against when its cooldown constantly reset.

    Valla
    • Basic Attack damage increased from 91 (+4% per level) to 94 (+4% per level)
    • Hatred (Trait)
      • Basic Attack damage gained per Hatred stack increased from 2% to 3%
      • Punishment (Talent)
        • Hatred stacks gained per Ability cast increased from 3 to 4
      • Manticore (Talent)
        • Damage bonus increased from 50% to 60%
    • Multishot (W)
      • Damage reduced from 164 (+4% per level) to 148 (+4% per level)
    • Vault (E)
      • Caltrops (Talent)
        • Damage increased from 30 (+4% per level) to 45 (+4% per level)
        • Slow amount increased from 20% to 30%
    • Rain of Vengeance (R)
      • Damage increased from 256 (+4% per level) to 350 (+4% per level)
    Developer Comments: Right now, the safest way to play Valla (Multishot build) is also the most effective. The changes to her Multishot, Hatred, and Basic Attack damage are the first of many to come that should help to align the efficacy of a Hero’s build with the difficulty in which that build plays. The other balance tweaks are quality of life changes for some of her weaker Talents.

    Specialist
    Abathur
    • Symbiote (Q)
      • Carapace (E)
        • Shield amount increased from 137 (+4% per level) to 150 (+4% per level)
    • Toxic Nest (W)
      • Vile Nest (Talent)
        • Slow amount decreased from 50% to 40%
        • Slow duration reduced from 4 to 3 seconds
    Developer Comments: It’s extremely difficult bartering with a space slug. Abathur refuses to allow us to <s>nerf</s> devolve him without also <s>buffing</s> evolving him. In exchange for lowering the overbearing slow amount and duration of Vile Nest, he has gladly accepted a baseline increase to his Carapace Shielding.

    Zagara
    • Hunter Killer (W)
      • Health changed from 554 (+3% per level) to 471 (+3.5% per level)
    • Devouring Maw (R)
      • Cooldown increased from 100 to 120 seconds
      • Tyrant Maw (Talent)
        • Cooldown reduction increased from 25 to 30 seconds per takedown
    Developer Comments: Hunter Killers are a bit too overwhelming during the early laning phases, and we are hoping to give some other Heroes more counter-play options than just retreating back behind their gate.
    Devouring Maw has shown time-and-again that it has the power to completely change the outcome of a fight, and even a game. We feel it should join some of the other, similarly powerful Heroics at the two-minute cooldown mark.

    Support
    Kharazim
    • Breath of Heaven (W)
      • Heal amount increased from 250 (+4% per level) to 280 (+4% per level)
      • Echo of Heaven (Talent)
        • Second wave Heal amount decreased from 50% to 35%
    Developer Comments: Kharazim’s Echo of Heaven Talent is contributing too much to his overall Healing. We’ve decided to nerf the amount of Healing it offers and buff his base kit to compensate. His Healing output with the Talent should be roughly the same, but now players should have more flexibility to pick other Talents on its tier.

    Warrior
    Artanis
    • Health increased from 2245 (+4% per level) to 2335 (+4% per level)
    • Health Regeneration increased from approximately 4.67 per second (+4% per level) to approximately 4.86 per second (+4% per level)
    • Shield Overload (Trait)
      • Shield Battery (Talent)
        • Cooldown reduction increased from 6 to 8 seconds
      • Phase Bulwark (Talent)
        • Duration of Ability damage reduction increased from 3 to 4 seconds
      • Shield Surge (Talent)
        • Bonus Shield amount increased from 50% to 100%
    • Blade Dash (Q)
      • Templar’s Zeal (Talent)
        • Cooldown recharge rate increased from 75% to 100%
    • Twin Blades (W)
      • Amateur Opponent (Talent)
        • Bonus damage against non-Heroic targets increased from 100% to 150%
      • Triple Strike (Talent)
        • Now also increases the cooldown of Twin Blades by 1 second
    • Phase Prism (E)
      • Khaydarian Resonance (Talent) removed
      • Chrono Surge (Talent)
        • Attack Speed bonus increased from 25% to 40%
      • Warp Sickness (Talent)
        • Slow duration increased from 3 to 4 seconds
      • Graviton Vortex (Talent)
        • Now also reduces the cooldown of Phase Prism by 6 seconds
    Developer Comments: Artanis has a lot of Talents that were underperforming when compared to the others on the tier. These buffs should nudge him toward better build diversity. We’ll continue to monitor Artanis after this first round of buffs, and a few more changes may charge into the Nexus at a later date, if necessary.

    Sonya
    • Wrath of the Berserker (R)
      • Cooldown increased from 45 to 60 seconds
    Developer Comments: Wrath of the Berserker is available too frequently, which devalues some of the skill involved with keeping the buff up as long as possible. This should calm her nerves a tad while helping to differentiate players who can manage their Wrath generation from those who can’t.

    Bug Fixes
    Heroes and Talents

    • Abathur players will no longer become locked out of casting Abilities if Symbiote is cast at the same moment thatAbathur is killed.
    • Fixed an issue that could completely refill Muradin’s Mana under certain circumstances.
    • Xul’s Spectral Scythe will no longer disappear prematurely if Bone Armor expires while the Scythe is airborne.
    • Fixed a rare issue that could cause Xul’s Skeletal Mages to persist longer than the Ability’s intended duration.
     
    #10 Pointy, Mar 10, 2016
    Last edited: Mar 15, 2016
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  11. Nakid

    Nakid Intrepidus Dux
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    Interesting changes. Its good to see promotion of better build diversity.
     
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  12. Nitrosol

    Nitrosol New Member

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    Li Ming nerfs, I'm pretty okay with this, her early siege was a little silly and the disintegrate nerf doesn't touch my preferred build and a Fireflies build is my second favourite so I'm on board with buffs there. These nerfs will mostly affect other Mings which is pretty sweet. Artanis got nerfed there I'm pretty sure. Sure, they buffed a bunch of useless talents but they were useless because they were impractical, not because their bonuses were bad, but a nerf to his best talent, triple strike, is just hilarious considering that he was a pretty bad hero to begin with.

    Valla changes are interesting, Ag already seems to mostly play Attack builds so pretty sweet deal for him, but Multishot was the thing keeping her strong though in my opinion, so nerfs there don't seem too great.
     
  13. Nakid

    Nakid Intrepidus Dux
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    Artanis is pretty weak until he gets that sticking mechanic at 16 anyway. His other talents have always seemed kind of gravy an

    I approve of the Falstad buffs, his caster build was weak as piss
     
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