Welcome to Unreal Aussies!

We are a community of like minded gamers in the Oceanic region.

We play a wide variety of games and provide a fun, social atmosphere for all our members!

Patch Patch Notes and News 16/3/16

Discussion in 'Heroes of the Storm' started by Pointy, Mar 15, 2016.

  1. Pointy

    Pointy HotS Officer

    Feb 16, 2016
    Unreal Credits:
    Balance Changes

    I know you are keen for a game Nakid - better get on Xul quick. NERF-HAMMER-TIME!

    Quote from Blizzard

    We're planning to release a new Balance Update on Wednesday, March 16 in order to make adjustments to number of heroes, abilities, and talents. This week’s update will be released in the Americas login region first, and will roll out to all other regions around the world throughout the rest of the day.

    Here is a look at the complete set of balance changes we'll be making with Wednesday's update, which is the patch that players will use to compete during the Spring Global Championship in April.


    • Health increased from 1,273 (+4% per level) to 1,350 (+4% per level)
    • Health Regeneration increased from 2.65 per second (+4% per level) to 2.81 per second (+4% per level)
    • Snipe (Q)
      • Cooldown decreased from 8 to 6 seconds
      • Mana cost decreased from 60 to 50
      • Perfect Shot (Talent)
        • Cooldown reduction decreased from 4 to 3 seconds
    • Pinning Shot (W)
      • Slow amount increased from 30% to 40%
      • Covert Ops (Talent)

        • Maximum slow amount increased from 50% to 60%
    Developer Comments: We have been giving Nova slow and steady buffs in order to increase her viability without pushing her burst damage to uncomfortable levels. Each round of changes has shown us positive results—albeit not large ones. A lower cooldown on Snipe and a stronger slow on Pinning Shot should help Nova players secure kills more frequently while also helping her to contribute more during engagements and skirmishes.

    • Basic Attack damage reduced from 115 (+4% per level) to 104 (+4% per level)
    • Raise Skeleton (Trait)
      • Skeleton Mastery (Talent)
        • Damage bonus reduced from 100% to 50%
      • Corpse Explosion (Talent)
        • Damage reduced from 65 (+4% per level) to 55 (+4% per level)
    • Spectral Scythe (Q)
      • Damage reduced from 300 (+4% per level) to 240 (+4% per level).
      • Mana cost increased from 45 to 60
    • Cursed Strikes (W)
      • Attack Speed slow amount reduced from 50% to 40%
    Developer Comments: Xul deals too much damage for the amount of utility he has in his kit, and his pushing Talents are vastly outperforming their competitors. He also has the highest win-rate currently and it’s still climbing, so we needed to be pretty heavy-handed with these nerfs.



    • Ancestral Healing (R)
      • Can no longer be self-cast
    Developer Comments: Rehgar is too hard to kill for how much value he brings to the table. Adding more counterplay options for Ancestral Healing should help to trim down the frustrating moments when you can’t seem to catch the Shaman. We also wanted to do this without nerfing Rehgar’s Ghost Wolf form, which could cause his playstyle to feel less active.


    We'll let you know as soon as the new Balance Update is released on Wednesday. Until then, we’ll see you in the Nexus!
    #1 Pointy, Mar 15, 2016
    Last edited: Mar 15, 2016
  2. Nakid

    Nakid Intrepidus Dux
    Unreal Officer Streamer

    Feb 14, 2016
    Unreal Credits:
    I knew the Xul nerf was coming, those skeletons are devastating, especially when you can scythe down an entire wave almost instantly and create 6 more skeletons that all do 200% damage and explode for a decent amount.

    The Rehgar nerf is interesting since it will force him to be more defensive and will stop the use of lightning shield on himself so much.

    Still don't like the new Nova....
  3. SeaGrunter

    SeaGrunter Public Relations/Sunday Funday
    Unreal Officer Division Leader

    Feb 17, 2016
    Unreal Credits:
    Maybe try to get my Xul up to 5 tonight...

Share This Page