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Patch Overwatch Patch Notes – July 6, 2016

Discussion in 'Overwatch' started by sycoinc, Jul 7, 2016.

  1. sycoinc

    sycoinc Administrator
    Unreal Officer

    Feb 14, 2016
    Unreal Credits:
    Source: http://us.battle.net/forums/en/overwatch/topic/20745606613


    Competitive Play
    • [PC Only] The duration of Sudden Death has been adjusted across all maps from 1m45s to the following values:
      • Assault:
        • Hanamura – 1m35s
        • Temple of Anubis – 1m30s
        • Volskaya Industries – 1m35s
      • Escort:
        • Dorado – 1m30s
        • Route 66 – 1m35s
        • Watchpoint: Gibraltar – 1m35s
      • Hybrid:
        • King’s Row – 1m30s
        • Numbani – 1m50s
      • Note: Sudden Death duration is unchanged for Hollywood and remains at 1m45s


    • [PC Only] Fixed a bug that prevented Overtime music from playing on Escort and Assault/Escort maps, if the payload was nearing the final checkpoint
    • [PC Only] Fixed a bug where display settings weren’t always saved after restarting the client
    • [PC Only] Fixed an issue that sometimes caused the in-game UI to display incorrectly at 4k resolutions
    • [PC Only] Fixed a bug where sometimes the wrong player level would appear in the Social menu

    • [PC Only] Fixed an issue with collision not blocking line of sight on certain areas of Nepal

    • [PC Only] Fixed a bug that caused Mercy’s Caduceus Staff beam to disconnect from its target if the player a) quickly switched between healing and damage beams by holding down both mouse buttons and/or b) was facing away from the target at the time of the switch
    • [PC Only] Fixed even more bugs that allowed Reaper to Shadow Step to unintended locations on certain maps
    • [PC Only] Fixed a bug that caused Winston’s melee attack during Primal Rage to inconsistently hit targets in range
    • [PC Only] Fixed a bug that sometimes caused Zarya’s alternate fire to scale incorrectly with her damage boost modifier

    Competitive Play
    • [PC Only] Fixed a bug that caused the “Top 500” icon to incorrectly display for certain players in various places throughout the game UI
    • Fixed an issue where if you left and rejoined an in-progress Competitive Play match, the game would still track the match as a loss in your placement match history and when determining the amount of Skill Rating you receive for completing a match even if your team won
      • Note: You must be present for the conclusion of the match to be eligible for the win. If you leave a match and do not rejoin again before it’s over, it will count as a loss both in placement match history and when calculating your Skill Rating adjustment.
    • Fixed an issue where you would still receive a Competitive Play “leave” penalty even if you rejoined a match and completed it
      • Note: If you leave a single Competitive Play match more than 3 times, you will receive a Competitive Play “leave” penalty even if you complete the match.
    • Like Like x 1
  2. Masakarie

    Masakarie Member

    Feb 25, 2016
    Unreal Credits:
    Seems we'll be gettin a new patch soon with a couple of buffs on the table

    Her Defence grid will instead be toggle-able but based on a meter, making her quite good at denying projectiles or even ultimates

    He will receive a small shield buff, while having a movement speed buff during his ultimate.

    The Support sniper which may have made an appearance on the PTR should be set for release soon

    Teams will be restricted to no hero stacking, like double tracers or 6 man bastion teams, Quickplay will remain unaffected


    And the moment i post it the PTR notes go up, just remember these are subject to change as always

    #2 Masakarie, Jul 13, 2016
    Last edited: Jul 13, 2016
    • Like Like x 1
  3. Nakid

    Nakid Intrepidus Dux
    Unreal Officer Streamer

    Feb 14, 2016
    Unreal Credits:
    Can't wait till Ana comes out, will make it a more interesting game! Buff stacking galore
    • Like Like x 1
  4. Twerk

    Twerk New Member

    Jul 15, 2016
    Unreal Credits:
    This is soo good ,
    Nothing worse than character stacking in this game.

    Turrets are a nightmare or soldiers stacking heals with a Lucio ... :(
    • Like Like x 1
  5. sycoinc

    sycoinc Administrator
    Unreal Officer

    Feb 14, 2016
    Unreal Credits:
    played a 5 genji and 1 lucio last night on a "king of the hill" map and then again on the cap 2 points map.

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