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Patch Overwatch Patch Notes – July 6, 2016

Discussion in 'Overwatch' started by sycoinc, Jul 7, 2016.

  1. sycoinc

    sycoinc Administrator
    Unreal Officer

    Joined:
    Feb 14, 2016
    Unreal Credits:
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    Source: http://us.battle.net/forums/en/overwatch/topic/20745606613

    GENERAL

    Competitive Play
    • [PC Only] The duration of Sudden Death has been adjusted across all maps from 1m45s to the following values:
      • Assault:
        • Hanamura – 1m35s
        • Temple of Anubis – 1m30s
        • Volskaya Industries – 1m35s
      • Escort:
        • Dorado – 1m30s
        • Route 66 – 1m35s
        • Watchpoint: Gibraltar – 1m35s
      • Hybrid:
        • King’s Row – 1m30s
        • Numbani – 1m50s
      • Note: Sudden Death duration is unchanged for Hollywood and remains at 1m45s


    BUG FIXES

    General
    • [PC Only] Fixed a bug that prevented Overtime music from playing on Escort and Assault/Escort maps, if the payload was nearing the final checkpoint
    • [PC Only] Fixed a bug where display settings weren’t always saved after restarting the client
    • [PC Only] Fixed an issue that sometimes caused the in-game UI to display incorrectly at 4k resolutions
    • [PC Only] Fixed a bug where sometimes the wrong player level would appear in the Social menu


    Maps
    • [PC Only] Fixed an issue with collision not blocking line of sight on certain areas of Nepal


    Heroes
    • [PC Only] Fixed a bug that caused Mercy’s Caduceus Staff beam to disconnect from its target if the player a) quickly switched between healing and damage beams by holding down both mouse buttons and/or b) was facing away from the target at the time of the switch
    • [PC Only] Fixed even more bugs that allowed Reaper to Shadow Step to unintended locations on certain maps
    • [PC Only] Fixed a bug that caused Winston’s melee attack during Primal Rage to inconsistently hit targets in range
    • [PC Only] Fixed a bug that sometimes caused Zarya’s alternate fire to scale incorrectly with her damage boost modifier


    Competitive Play
    • [PC Only] Fixed a bug that caused the “Top 500” icon to incorrectly display for certain players in various places throughout the game UI
    • Fixed an issue where if you left and rejoined an in-progress Competitive Play match, the game would still track the match as a loss in your placement match history and when determining the amount of Skill Rating you receive for completing a match even if your team won
      • Note: You must be present for the conclusion of the match to be eligible for the win. If you leave a match and do not rejoin again before it’s over, it will count as a loss both in placement match history and when calculating your Skill Rating adjustment.
    • Fixed an issue where you would still receive a Competitive Play “leave” penalty even if you rejoined a match and completed it
      • Note: If you leave a single Competitive Play match more than 3 times, you will receive a Competitive Play “leave” penalty even if you complete the match.
     
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  2. Masakarie

    Masakarie Member

    Joined:
    Feb 25, 2016
    Unreal Credits:
    279
    Seems we'll be gettin a new patch soon with a couple of buffs on the table

    D.va
    Her Defence grid will instead be toggle-able but based on a meter, making her quite good at denying projectiles or even ultimates

    Zenyatta
    He will receive a small shield buff, while having a movement speed buff during his ultimate.

    Ana
    The Support sniper which may have made an appearance on the PTR should be set for release soon
    https://playoverwatch.com/en-us/heroes/ana/

    Competitive-Play
    Teams will be restricted to no hero stacking, like double tracers or 6 man bastion teams, Quickplay will remain unaffected

    Source:
    http://www.gamespot.com/articles/overwatch-to-limit-teams-to-one-of-each-character-/1100-6441726/


    Edit:
    And the moment i post it the PTR notes go up, just remember these are subject to change as always

    https://playoverwatch.com/en-us/blog/20178523#patchnotes
     
    #2 Masakarie, Jul 13, 2016
    Last edited: Jul 13, 2016
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  3. Nakid

    Nakid Intrepidus Dux
    Unreal Officer Streamer

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    Feb 14, 2016
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    Can't wait till Ana comes out, will make it a more interesting game! Buff stacking galore
     
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  4. Twerk

    Twerk New Member

    Joined:
    Jul 15, 2016
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    This is soo good ,
    Nothing worse than character stacking in this game.

    Turrets are a nightmare or soldiers stacking heals with a Lucio ... :(
     
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  5. sycoinc

    sycoinc Administrator
    Unreal Officer

    Joined:
    Feb 14, 2016
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    1,302
    played a 5 genji and 1 lucio last night on a "king of the hill" map and then again on the cap 2 points map.
     

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