Spoiler: Patch Notes 184.108.40.206 Dec 13th General Updates Added a new “Boop” unlockable voice line for Sombra Players can now select the 1v1 Mystery Duel and 3v3 Elimination game modes from the Custom Game menu Added a “Stay as Team” feature, which allows players to remain grouped with their teammates after the match has ended HERO BALANCE UPDATES Symmetra Photon Barrier (New Ability) Replaces her existing Photon Shield ability Generates a large energy barrier in front of Symmetra that blocks enemy fire as it travels forward Shield Generator (New Ultimate Ability Option) Symmetra's Ultimate ability now offers a choice between Teleporter and a new option: Shield Generator Shield Generator places a device that grants additional shields to allies within its effective radius (regardless of barriers, walls, or obstacles between them and the Shield Generator) Photon Projector (Primary Fire) Range has been increased from 5 meters to 7 meters Sentry Turret Turrets that can be carried have been increased from 3 turrets to 6 turrets Cooldown has been reduced from 12 seconds to 10 seconds Photon Shield Replaced with the new Photon Barrier ability Teleporter Health has been decreased from 200 to 50 Shields have been increased from 0 to 350 Developer Comments: We wanted to address two main issues with Symmetra. First, on the whole, we felt that she didn’t feel active enough. Second, due to the nature of her Teleporter, she felt weak in certain situations on different maps and game modes. To address the first point, we replaced her more passive Photon Shield ability with a much more active ability: Photon Barrier. Now, Symmetra can help lead the charge on offense or help shut down a big push on defense by actively blocking damage for your team. For the second point, we noticed players would often switch off of Symmetra once they found themselves in a situation where her Teleporter wasn’t as useful. For example, when playing her on defense on an Assault map, players often used her to defend the first capture point, then quickly switched to another hero if that point fell. To help her feel more useful in more situations, we've given her an alternative to her Teleporter. The Shield Generator is just as important for the enemy to deal with, but is useful in more situations. The turret changes allow her to rebuild her turret nests faster. Even if all her turrets are wiped out, it's now easier for players to build them all back up before the next push. We’re also increasing the range on her Photon Projector to make it easier for her to build up and keep a powerful charge on her target. Zarya Particle Barrier/Projected Barrier Attacks like Reinhardt's Fire Strike or Hanzo's Dragonstrike that deal damage to both the barrier and the hero within the barrier, no longer deal damage to the barrier twice Developer Comments: This is a bug fix, but we think it's significant enough to warrant a separate note. We've had a long-standing bug that caused "piercing" damage to hit Zarya's barrier twice. Sometimes this benefited Zarya (for example, jumping in front of Reinhardt's Fire Strike was a good way to generate a large amount of energy quickly), and sometimes it really hurt her (Genji’s Dragonblade, for example, would cut through her shield in one swing, instead of two). This change isn’t intended to buff or a nerf to Zarya. We're simply trying get her abilities working as they should, and we’ll keep an eye on how it affects her balance. BUG FIXES General [PS4 Pro] Fixed a bug that could obscure or hide UI elements on a 4K display Fixed a bug that allowed more than one player to select the same hero on the Assemble Team screen, but forced one player to reselect after spawning Fixed a bug that forced players to join Play vs. AI matches when attempting to spectate a friend Fixed a bug causing a black screen to appear if players switched heroes as the round ended [PC] Fixed a bug that allowed the “H” key to close the Hero Select screen even after that function had been bound to a different key AI Bots are no longer able to use abilities or attack enemies after a Control match has ended [Console] Fixed a bug that prevented Ana from being selected in 1v1 matches Arcade Fixed a bug that prevented players from correctly receiving experience after joining an in-progress 3v3 match Fixed a bug preventing BattleTags from being displayed correctly during Highlight Intros and Plays of the Game in 1v1 and 3v3 matches Fixed a bug causing the respawn timer to remain visible during 3v3 matches Competitive Play Fixed a bug that allowed more than one player to select the same hero in rare situations Heroes Fixed a bug preventing the nameplate above D.Va’s mech from disappearing while being destroyed, and displaying a “0” instead of the player’s name Fixed a bug causing the “You” indicator (which typically only appears during killcam footage) to appear when D.Va looks directly at the ground D.Va’s video tutorial now includes changes made to her Defense Matrix resource mechanics Fixed a bug causing Genji’s sword to clip through its scabbard Fixed a bug causing Junkrat’s Steel Trap animation to play when detonating a Concussion Mine Fixed a bug causing Reinhardt’s hammer to become invisible to some players after using an emote Fixed a bug that interfered with the accuracy of the alternate fire for Roadhog’s Scrap Gun Fixed a bug that allowed players' Ultimate ability voice lines to play uninterrupted, even if they were hacked by Sombra during use Fixed a bug preventing the sound effects from Torbjörn’s hammer from being played when his Ultimate ability was activated Fixed a bug causing Widowmaker’s Grappling Hook to begin its cooldown after going through Symmetra’s Teleporter [Console] Fixed a bug that allowed Mercy to receive Ultimate charge when using her Caduceus Staff to increase teammates’ damage when they’re not damaging enemies [Console] Fixed a bug preventing Reinhardt from deactivating his Barrier Field after being hacked by Sombra [Console] Fixed a bug preventing Sombra’s Hack from cancelling Soldier: 76’s Sprint ability [Console] Sombra no longer receives credit toward her on-fire meter when her EMP ultimate hits Symmetra’s turrets [Console] When multiple Sombras attempt to hack a health pack, the player that initialized the hack first will now control it [Console] Fixed a bug preventing Sombra's Opportunist passive ability from seeing practice bots through the walls on the Practice Range [Console] Fixed a bug preventing Sombra’s reticle from consistently expanding while firing her Machine Pistol Maps Fixed a bug that allowed Sombra to reach unintended locations on Watchpoint: Gibraltar Fixed a bug that prevented Mercy from using Resurrect in rare situations on King’s Row Info on the christmas event that's going on. It's the most wonderful time of the year, and we hope you'll join us for some holiday cheer! That's right—Overwatch is getting into the holiday spirit with a brand-new seasonal event. We’ve decked the halls of Hanamura and King’s Row, stuffed our Loot Boxes full of festive goodies, and arranged an extra-special snowball fight for you and your friends. So, grab a mug of hot cocoa, put on your favorite ugly sweater, and get ready to jingle all the way to Overwatch's Winter Wonderland! Starting today, all in-game Loot Boxes have been replaced with our impeccably wrapped Winter Loot Boxes, and they’re filled to the brim with over 100 new cosmetic trimmings! As with previous events, Winter Loot Boxes can be earned or purchased, and each will contain at least one item from our 2016 Winter Wonderland collection—including profile icons, sprays, victory poses, emotes, highlight intros, skins, and more! While the contents of each seasonal Loot Box are random, you can unlock a variety of these cordial customization options in the Hero Gallery throughout the event’s duration. Once you've unlocked an item, it will be yours forever, which means you can get into holly jolly hijinks all year-round. The collection will be dashing back into the vault on January 2, however (when the event concludes), so be sure to fire up your favorite gaming machine and celebrate before it’s too late! During this year’s Winter Wonderland event, you’ll also be able to queue up for a brand new brawl: Mei’s Snowball Offensive! Mei’s Snowball Offensive is a 6v6, single-elimination shindig featuring everyone's favorite climatologist—and she's got a few new tricks up her fur-lined sleeve. In this brawl, Mei's Endothermic Blaster no longer unleashes a stream of frost or shoots icicles. Instead, it's been modified to fire a single, super-powered snowball. Taking down an enemy only takes one hit, but a miss can be costly. Once your weapon is empty, your enemies will have the advantage as you search for the nearest snow pile to reload, so don't forget to cover your retreat with ice walls and cryo-freeze to block their attacks—and when the battle starts to heat up, you can activate Mei's Ultimate, which turns her blaster into a semi-automatic snowball launcher, allowing you to fire continuously as your enemies scatter. We'll also be spreading some good tidings and cheer over on our social media pages, so be sure to follow us on Facebook, Twitter, and Instagram for a steady stream of joyful gifs, merry memes, and more—and don't forget to keep an eye on playoverwatch.com for the latest game news! Stay frosty, heroes, and happy holidays from all of us at Blizzard Entertainment. Winter Wonderland is live RIGHT NOW on PC, PlayStation 4, and Xbox One, so get in there and get merry!