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Overwatch October 11th Patch Notes

Discussion in 'Overwatch' started by FusSionzZ97, Oct 13, 2016.

  1. FusSionzZ97

    FusSionzZ97 Overwatch Officer
    Division Leader Team Captain

    Joined:
    May 7, 2016
    Unreal Credits:
    1,140
    Patch notes: http://us.battle.net/forums/en/overwatch/topic/20749875377

    GENERAL UPDATES

    General
    • Static cameras are now supported in spectator mode
    • Team names can now be edited in custom games
    • Raised the volume of Hanzo's Dragonstrike voice line while wearing the Okami/Lone Wolf Skin
    • Heroes hit by Ana's Nano Boost have a new voice line that informs other players
    • Increased frequency of Reinhardt's "barrier failing" voice line
    • Custom Games can now be paused

    Competitive Play
    • Players who leave or are disconnected from a competitive match can now rejoin anytime while the match is still in progress
    • Teammates of a disconnected player can now exit a match after 2 minutes have elapsed (formerly 1 minute), and they will not receive a leaver penalty. However, they will receive a loss

    Spectating
    • Camera movement in Spectator Mode has been improved
    HERO BALANCE UPDATES

    Ana
    • Nano Boost
      • Ultimate cost has been increased by 20%
    • Biotic Grenade
      • Radius has been increased from 3 to 4 meters

    Developer Comments: So far, we haven't seen any indication that Ana is too strong overall, but her ultimate charges a little too fast, especially considering the impact it can have on a match. Also, her Biotic Grenades are getting a small boost to help her hit multiple targets.

    Widowmaker
    • Widow's Kiss
      • Scoping-in animation time has been reduced from 0.5 to 0.33 seconds

    Developer Comments: This change will help Widowmaker acquire new targets more quickly and speed up her reaction time in fast-paced situations.

    Junkrat
    • RIP-Tire
      • Ability now activates more quickly

    Developer Comments: Junkrat can be an extremely effective hero in the right hands, but RIP-Tire often felt underpowered when compared to his counterparts.

    USER INTERFACE UPDATES

    General
    • Hero Gallery now signify which items were unlocked during the Overwatch Halloween Terror event
    • Several minor aesthetic changes have been made to the game’s Main, Social, and Options menus
    • Removed several stats that were duplicated for certain heroes throughout the career profile
    • Graphics, typography, and layout have been updated in the Player Profile menu
    • Controller users can now choose between two aiming modes
      • Dual-Zone mode (New default): The vast majority of the thumbstick's range moves with reduced sensitivity and relatively high acceleration. However, when the thumbstick crosses to the outer 10% of its range, it will move with high sensitivity and relatively low acceleration. This mode will allow for more precise aiming, while still allowing players to turn around quickly
      • Exponential Ramp mode (Old default): As the thumbstick moves toward the outside of its range, the sensitivity is ramped up exponentially. The acceleration remains relatively high throughout


    Social Features
    • Certain commendations will now appear less frequently during end-of-round voting, and others will appear more frequently (e.g. Torbjörn's Armor Packs Created will appear less frequently while Offensive Assists will appear more frequently)
    BUG FIXES

    General
    • Enemy players that are knocked down no longer lose their red outline
    • Highlight Intros previewed after opening a loot box now loop
    • Fixed a bug that prevented custom key bindings from saving after relaunching the game
    • Fixed a bug that kept players from binding Take Screenshot to other keys
    • Fixed a bug preventing any non-default sprays from appearing during the Play of the Game
    • Heroes that appeared on the main menu screen are no longer visible in the background while viewing items in the hero gallery


    Competitive Play
    • [PS4, XB1] Fixed an issue that was incorrectly displaying a top 500 icon for certain players, even though they had not yet broken into the top 500


    Maps
    • Fixed a bug that allowed D.Va to reach unintended locations on several maps when using Self-Destruct
    • Fixed a bug that allowed players to capture first objective on King’s Row from extremely high above the point
    • Fixed a bug that allowed the payload to heal players, even when they were negatively affected by Ana’s Biotic Grenade
    • Fixed a bug preventing the health bars on the Practice Range bots from displaying the effects of Ana’s Biotic Grenade
    • Fixed a bug preventing sprays from being applied correctly to some surfaces on Eichenwalde
    • Fixed a lighting issue, causing certain objects to appear darker than intended inside the Eichenwalde castle


    Heroes
    • Smoothed the animation during Ana’s zoom-release transition
    • Fixed a bug causing Bastion’s bullet shells to eject backwards while in Configuration: Sentry mode
    • Fixed a bug causing D.Va to be teleported back to a re-spawn point if her Boosters are used inside the team’s dropship
    • Fixed an issue preventing Hanzo’s Sonic Arrow from appearing when selected
    • Fixed a bug preventing Junkrat’s statistics from correctly tracking RIP-Tire kills
    • Fixed a bug that prevented Junkrat’s “Roadkill” achievement from being awarded after obtaining 4 kills with RIP-Tire
    • Fixed an issue preventing Mercy’s staff from appearing in some highlight intros while wearing the Valkyrie, Sigrún, and Cobalt skins
    • Fixed a bug causing Tracer’s highlight intros to render at a lower resolution when accessed from the Highlights menu
    • Fixed a bug that allowed Widowmaker to use her Grappling Hook on basketballs
    • Symmetra's “Car Wash” achievement now correctly lists the number of beams required (6 instead of 7)
    • Fixed a time calculation issue that was causing Zenyatta's “Rapid Discord” achievement to be more difficult than intended


    Spectating
    • Spectators are now able to see the Assemble Heroes countdown timer on all maps during a Custom Game
    • You are no longer able to see your killer’s red outline while spectating your team before respawning
     
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  2. UNTCHD

    UNTCHD Overwatch Officer
    Officer

    Joined:
    Oct 6, 2016
    Unreal Credits:
    208
    Hanzo's LoneWolf skin voice line volume deff needed to be raised. Also really good news about competitive leaver rejoin time.
     
  3. Nakid

    Nakid Intrepidus Dux
    Unreal Officer Streamer

    Joined:
    Feb 14, 2016
    Unreal Credits:
    5,736
    I swear Hanzo's and Widow's voicelines are always quiet with different skins. Maybe Blizzard has a soft spot for snipers? :p

    This is the most devastating "fix" :emoji_disappointed_relieved:

    After playing last night against 2 good Widows, she feels very strong right now.
     
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