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Heroes of the Storm Hotfix Notes — October 2, 2017

Discussion in 'Heroes of the Storm' started by Blizzard News, Oct 3, 2017.

  1. Blizzard News

    Blizzard News Automatic RSS Feed

    Nov 21, 2016
    Unreal Credits:
    We just released a new patch for Heroes of the Storm in order to apply a few bug fixes.

    Bug Fixes


    • Heroes: Fixed a bug that could cause AI Heroes to walk through an enemy base, rather than path around it, when attempting to escape in a lane.
    • Minions and Mercenaries: Fixed an issue causing Minions and Mercenaries to ignore some summoned units, including:
      • Gazlowe’s Rock-It! Turrets
      • Probius’ Photon Cannons
      • Tychus’ Drakken Laser Drill


    • Infernal Shrines: Punishers in mid lane will no longer occasionally become stuck prior to reaching the enemy Keep.
    • Volskaya Foundry: A Mercenary Camp’s respawn timer will no longer suddenly appear and begin counting down if that camp has only been partially cleared.

    Heroes, Abilities, and Talents

    • Brightwing: Phase Shift will no longer be placed on full cooldown when interrupted by Root, Silence, or Polymorph effects.
    • D.Va: Will no longer become permanently stuck after colliding with Structures or Terrain after using Boosters.
    • Diablo: The Devastating Charge Talent will now correctly apply its bonus damage to enemies stunned by Shadow Charge.
    • Falstad: Tailwind’s Movement Speed buff will now correctly be placed on cooldown after taking damage.
    • Gazlowe: Rock-It! Turrets will now correctly grant allied vision of the area around their placement locations.
    • Lt. Morales: Fixed an issue which allowed the Medivac to move toward and pick up allied Heroes on the way to its intended destination.



    Go here to see source.

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